Archive: Fall Semester 2015
Seminar: Search & Optimization
Course Number | 31706-01 |
Lecturers |
Malte Helmert
Martin Wehrle |
Time and Location | Thu 15:15 - 17:00; Seminarraum 00.003, Spiegelgasse 1 |
Start | 17-09-2015 |
Prerequisites | Foundations of Artificial Intelligence or willingness to study the relevant topics independently. |
Objectives |
* Developing knowledge about the history and state of the art in (certain areas of) search and optimization.
* Reading and understanding scientific literature. * Analyzing and comparing algorithms. * Understanding the link between the guiding intuitions of an algorithm and its concrete design. * Developing and presenting scientific talks. * Conducting scientific discussions with peers. * Writing scientific reports. |
Contents | Search and optimization are central topics in artificial intelligence and other areas of computer science. The seminar will focus on search and optimization problems in the context of computer games. |
Literature | Literature references for each seminar topic will be provided on the seminar page at the start of the semester. |
Assessment |
Lehrveranst.-begleitend
Please note : Participants are required to submit a written report on their seminar topic, present a talk on the topic, and participate actively in the seminar discussions. These three aspects will be individually graded on a scale of 1.0-6.0, and the overall grade for the seminar will be determined as a weighted average of the three components. |
Credit Points | 3 |
Grades | 1-6 0,5 |
Modules |
Modul Praxis aktueller Informatikmethoden (MSF - Informatik)
Modul Seminar (Master Informatik 10) |
Registration | Services (Requires login) |
Seminar Schedule
15.10.2015 |
Near Optimal Hierarchical Path-Finding
Presentation: Viacheslav Sharunov |
22.10.2015 |
Subgoal Graphs for Fast Optimal Pathfinding
Presentation: Andreas Thüring (slides) |
29.10.2015 |
Improved heuristics for optimal path-finding on game maps
Presentation: Samuel Bader (slides) |
5.11.2015 |
UCT for tactical assault planning in Real-Time Strategy Games
Presentation: Dorde Relic (slides) |
5.11.2015 |
Game-Tree Search over High-Level Game States in RTS Games
Presentation: Marko Obradovic (slides) |
19.11.2015 |
Build order optimization in StarCraft
Presentation: Daniel Federau (slides) |
26.11.2015 |
Procedural Content Generation
Presentation: Oleksandr Dombrovskyi |
26.11.2015 |
Techniques for AI-Driven Experience Management in Interactive Narratives
Presentation: Kadir Özgür (slides) |
3.12.2015 |
TRANSIT Routing on Video Game Maps
Presentation: Ziba Tavassoli |
10.12.2015 |
Learning to Win by Reading Manuals in a Monte-Carlo Framework
Presentation: Patrick Buder |
Slides
Nr. | Title |
1. | Organization & Topics |
2. | Basic Search Algorithms & Project Organization |
Material
Nr. | Description |
1 | LaTeX template for seminar papers |